Drake's Inquisitions

Ore Hunting, Beard Quills and the Jack of Blades

We last found our heroes in the midst of a heated battle against several bizarre constructs, and things are getting no better. Luckily, the tide turns a bit after Book summoned an Abyssal Mushroom in a narrow corridor, resulting in the tide of spider-like-constructs slowing a bit. The first warrior fell to Aldo’s blades, and he wasted no time moving on to a bomb hurling construct that had been causing trouble. Sigered dispatched the other warrior, following it with a suicide run up the corridor resulting in heavy damage. With several of the heavy hitters down, the group triumphed over the mass of machinery.

Quickly recovering from the ambush, the Inquisitives do what they do best and search the scene for clues. It doesn’t take long to find that all of the creations (still twitching, I might add) are covered in a sticky red dust. Book finds it obvious that said dust comes from iron ore and informs the slower members of the party of this fact.

The group, now at an impasse, decides to split up, with Book and Anselm (as RX72, or “Jim”) continuing on to the Jack of Blades, while Anselm and Sigered attempted to hunt down local iron mines.

The Jack of Blades was tough to find and tougher to get into, but Book and Jim persevered and found themselves in a truly bizarre locale. A pair of gnomes played a type of pulsing, grating music that Book seemed to enjoy, along with the other warforged present, and many of the clientele were enjoying a luminescent psychedelic powder. The duo was quickly interrupted by the unfortunately named Dread, who seemed to be the proprietor of this place. After insisting that Book try their drug of choice, a type of residuum compound known as “D”, he wasted no more time in asking what they wanted. The resulting conversation found Dread to be not as dreadful as he initially appeared, and it appeared to our heroes that he not only had nothing to do with the crimes, but was actively attempting to solve them himself. He also seemed to know something about the mechanical constructs they encountered, and warned them against traveling near the Myhra Gulch.

Meanwhile, at the Myhra Gulch, Anselm and Sigered hunted down a lead. This area, apparently, contains the only remaining iron mine in the vicinity, though it was barely even operating anymore. After some attempted stealth that left Anselm on his ass and Sigered invisible, they ran into the unfortunate Galad Von Rockbottom. Poor Galad, a Duergar miner who recently lost his wife in a nasty beard quill accident, gave the two directions to the mine in question, along with a tragic and heart wrenching tale.

And this is where we leave our brave Inquisitives: Anselm and Sigered headed to certain doom, Book and Aldo (maybe) attempting to find their friends before said doom occurs, and Galad Von Rockbottom weeping silently into his cursed, quilled beard.

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